I see a lot of people very easily complain about “asset flips” when they see games online. Its an easy reach because you look at the abundance of assets online, and a lot of young people (or youtubers) just importing some TPS and calling it a “game”. Yet, going from...
Welcome to the ILHAM Dev Blog! For the past nine months, we’ve been hard at work on our debut open-world survival game: Mystic. From concept art and research to prototyping and early development, this journey has already been full of growth, inspiration, and exciting breakthroughs. At ILHAM, we’re passionate about...