ILHAM’s Journey!
September was a big month for us, we officially launched our demo on Steam! Seeing players get their first hands-on experience with the game has been an incredible milestone for our team.
Our CEO also gave a talk at VCU Club Night, sharing insights into our journey and vision, the gaming industry trends, and next steps.
Looking ahead, we’re preparing for some exciting moments in October: Steam Next Fest, an upcoming event at Johns Hopkins University, and if all goes to plan, our game’s Early Access release by the end of the month.
Progress & Insights
This month, we introduced fruit trees! Now you can knock fruit down using a rock or a bow, adding more ways to interact with the environment.
The Inzari region received a polish pass, with improved cliffs and upgraded environment art to make it feel more immersive.
We’ve also begun work on the Bazaar, and it’s already shaping up to be one of the most vibrant areas in the game.
Our new Hanzala model has been integrated, and we’re fine-tuning his look and animations to bring even more life to the character.
Finally, we made several gameplay improvements, from resource gathering to combat mechanics, making everything feel smoother and more engaging.
Analytics
September was a milestone month for us!
We officially crossed 1,000 followers and 250k impressions on Instagram, and the support from our community has been incredible.
Even more exciting, our demo hit 1,000 downloads in just the first week of launch! The enthusiasm and feedback have been amazing, and we couldn’t be more grateful for the momentum.